[Bug] Production continues even when multiple resources run out

  1. What is your character name in-game?
    dragonrebel
  2. Please explain what problem you ran into and show screenshots where possible, (JPEG, JPG, PNG)
    None of the productions I tried stopped producing when 1 or more of the components ran out. Only when the last component runs out, it stops.
  3. What items were you using at the time of the problem?
    techtronic ammo, techtronic gun, biocell, titanium alloy, so this seems to effect any item with multiple components.
  4. What world were you on when the problem took place?
    Brooklyn

I have put an action in place for when storage integrity check error hits that the mining/production process should now terminate. Please test this out though and let me know if it works now or not.

Thanks

Production is still continuing for me after running out of 1/2 (or 1/3) resources needed to craft on multiple productions (carbon will produce with 1/2 anthracite as long as you had 2 to start ex: 3 anthracite gets you 2 carbon instead of just 1) so its not limited to multi-differentresource productions

Just did a test. I ran two titanium alloy productions at the same time while still having resources. While I attempted to force them on the exact same server tick, I am not actually sure if I managed. But the moment the first one ran out of a resource, it did halt. But the second one managed to continue.

Actually, on further testing with titanium alloy. I tried 2 productions. Aluminium ran out right away but neither of them give any error, even after titanium ran out too.

When chrome ran out too as last component, the first production stopped, but the second one continued giving the failure message. I could then mine some titanium and get going again.

Nothing different when swapping which item runs out first.

However, I am pretty sure that the first time, when 1 resource was out, the first production stopped. And I cant seem to do that again.

Going to rework some of the timing and mechanics with mining/production soon. Leaving open for now and will hopefully get resolved in next patch.

I have put in some additional checks in place now. Doing some additional pre-req checks and adjusted some values to where hopefully when a check fails it will now terminate the mining/production process. Please retest this again here and let me know if there is still an issue. Thanks

So far, all of my productions have correctly terminated when lacking any of the components. I will try out some more stuff in the coming days, but it looks ok so far.
Thanks for the fix, titanium alloy production is being a pain again.