[Bug] Weapons Testing

The following weapons were used in testing.

• Zanathid 5 Influx
• Ryx 7 Streamline
• RGI-9
• Orbit XB Infineon
• Enfield Life Protector (taser)
• Techtronic 6x6
• HR420
• Linner PP7
• DOA 187
• Gakk MG6
• Hallem TAR7 Tactical Assault Rifle
• Protonix Barracuda
• Chrono Enervon Pistol EP24
• Aurelian Technologies Dominator
• Enfield Incapacitator Rifle ER-X
• CryoTech Medigun CM1
• Experimental X-01 Gun

Weapons with full-auto capabilities would reset their ammo count to something exaggerated (15189) after they reached 0.

Some notable mentions, the HR420, RGI-9, Gak to name a few recreated this issue.

It should be noted that all single-fire weapons had no issues.

On another note, when a mag has 10 or more spent, you are able to unload the mag, in which it will then be auto-merged with an already full-mag in the inventory, which can then be re-used and appears refilled.

2 Likes

In my attempts to replicate this bug, I discovered the following:

  1. If you single-shot an automatic weapon (i.e. Gakk / RGI), it will run out of ammo and not replicate the bug, possibly narrowing down the issue to automatic fire.

  2. If you unload the bugged mag, it reflects the bugged amount of ammo in your inventory.

  3. If you have the bugged mag in your inventory and no other ammo of the same type, it will create and load a new magazine into your weapon whilst deducting the amount of the new magazine from the bugged one.

3 Likes

Was able to replicate everything here with the techtronik, points 1,2,3

Hello, I believe this is patch now so that if a weapon is firing at a high rate it should no longer roll past an ammo count of 0 on an ammo clip. Could you test this out again please and let me know if this appears to be working now or not?

Thanks

2 Likes

Alright.

Upon further testing, the ammo count now works properly. Tested today with the RGI, Gak, and the HR420.

2 Likes

Appears to function appropriately now. Thanks!